This documentation is automatically generated by online-judge-tools/verification-helper
#define PROBLEM "https://judge.yosupo.jp/problem/rooted_tree_isomorphism_classification"
#include"../../../template/template.hpp"
#include"../../../Tree/Subtree_Isomorphism_Hash.hpp"
int main() {
int N; cin >> N;
Tree T(N);
T.set_root(0);
for (int i = 1; i < N; ++i) {
int p; scanf("%d", &p);
T.set_parent(i, p);
}
T.seal();
auto h = Subtree_Isomorphism_Hash(T);
cout << max(h) + 1 << endl;
cout << h << endl;
}#line 1 "verify/yosupo_library_checker/tree/Rooted_Tree_Isomorphism_Classification.test.cpp"
#define PROBLEM "https://judge.yosupo.jp/problem/rooted_tree_isomorphism_classification"
#line 2 "template/template.hpp"
using namespace std;
// intrinstic
#include <immintrin.h>
#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <cctype>
#include <cfenv>
#include <cfloat>
#include <chrono>
#include <cinttypes>
#include <climits>
#include <cmath>
#include <complex>
#include <concepts>
#include <cstdarg>
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <deque>
#include <fstream>
#include <functional>
#include <initializer_list>
#include <iomanip>
#include <ios>
#include <iostream>
#include <istream>
#include <iterator>
#include <limits>
#include <list>
#include <map>
#include <memory>
#include <new>
#include <numeric>
#include <ostream>
#include <optional>
#include <queue>
#include <random>
#include <set>
#include <sstream>
#include <stack>
#include <streambuf>
#include <string>
#include <tuple>
#include <type_traits>
#include <typeinfo>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
// utility
#line 2 "template/utility.hpp"
using ll = long long;
// a ← max(a, b) を実行する. a が更新されたら, 返り値が true.
template<typename T, typename U>
inline bool chmax(T &a, const U b){
return (a < b ? a = b, 1: 0);
}
// a ← min(a, b) を実行する. a が更新されたら, 返り値が true.
template<typename T, typename U>
inline bool chmin(T &a, const U b){
return (a > b ? a = b, 1: 0);
}
// a の最大値を取得する.
template<typename T>
inline T max(const vector<T> &a){
if (a.empty()) throw invalid_argument("vector is empty.");
return *max_element(a.begin(), a.end());
}
// vector<T> a の最小値を取得する.
template<typename T>
inline T min(const vector<T> &a){
if (a.empty()) throw invalid_argument("vector is empty.");
return *min_element(a.begin(), a.end());
}
// vector<T> a の最大値のインデックスを取得する.
template<typename T>
inline size_t argmax(const vector<T> &a){
if (a.empty()) throw std::invalid_argument("vector is empty.");
return distance(a.begin(), max_element(a.begin(), a.end()));
}
// vector<T> a の最小値のインデックスを取得する.
template<typename T>
inline size_t argmin(const vector<T> &a){
if (a.empty()) throw invalid_argument("vector is empty.");
return distance(a.begin(), min_element(a.begin(), a.end()));
}
#line 61 "template/template.hpp"
// math
#line 2 "template/math.hpp"
// 演算子
template<typename T>
T add(const T &x, const T &y) { return x + y; }
template<typename T>
T sub(const T &x, const T &y) { return x - y; }
template<typename T>
T mul(const T &x, const T &y) { return x * y; }
template<typename T>
T neg(const T &x) { return -x; }
template<integral T>
T bitwise_and(const T &x, const T &y) { return x & y; }
template<integral T>
T bitwise_or(const T &x, const T &y) { return x | y; }
template<integral T>
T bitwise_xor(const T &x, const T &y) { return x ^ y; }
// 除算に関する関数
// floor(x / y) を求める.
template<integral T, integral U>
auto div_floor(T x, U y){
return x / y - ((x % y != 0) && ((x < 0) != (y < 0)));
}
// ceil(x / y) を求める.
template<integral T, integral U>
auto div_ceil(T x, U y){
return x / y + ((x % y != 0) && ((x < 0) == (y < 0)));
}
// x を y で割った余りを求める.
template<integral T, integral U>
auto safe_mod(T x, U y){
auto q = div_floor(x, y);
return x - q * y ;
}
// x を y で割った商と余りを求める.
template<integral T, integral U>
auto divmod(T x, U y){
auto q = div_floor(x, y);
return make_pair(q, x - q * y);
}
// 四捨五入を求める.
template<integral T, integral U>
auto round(T x, U y){
auto [q, r] = divmod(x, y);
if (y < 0) return (r <= div_floor(y, 2)) ? q + 1 : q;
return (r >= div_ceil(y, 2)) ? q + 1 : q;
}
// 奇数かどうか判定する.
template<integral T>
bool is_odd(const T &x) { return x % 2 != 0; }
// 偶数かどうか判定する.
template<integral T>
bool is_even(const T &x) { return x % 2 == 0; }
// m の倍数かどうか判定する.
template<integral T, integral U>
bool is_multiple(const T &x, const U &m) { return x % m == 0; }
// 正かどうか判定する.
template<typename T>
bool is_positive(const T &x) { return x > 0; }
// 負かどうか判定する.
template<typename T>
bool is_negative(const T &x) { return x < 0; }
// ゼロかどうか判定する.
template<typename T>
bool is_zero(const T &x) { return x == 0; }
// 非負かどうか判定する.
template<typename T>
bool is_non_negative(const T &x) { return x >= 0; }
// 非正かどうか判定する.
template<typename T>
bool is_non_positive(const T &x) { return x <= 0; }
// 指数に関する関数
// x の y 乗を求める.
ll intpow(ll x, ll y){
ll a = 1;
while (y){
if (y & 1) { a *= x; }
x *= x;
y >>= 1;
}
return a;
}
ll pow(ll x, ll y) { return intpow(x, y); }
// x の y 乗を z で割った余りを求める.
template<typename T, integral U>
T modpow(T x, U y, T z) {
T a = 1;
while (y) {
if (y & 1) { (a *= x) %= z; }
(x *= x) %= z;
y >>= 1;
}
return a;
}
template<typename T>
T sum(const vector<T> &X) {
T y = T(0);
for (auto &&x: X) { y += x; }
return y;
}
template<typename T>
T gcd(const T x, const T y) {
return y == 0 ? x : gcd(y, x % y);
}
// a x + b y = gcd(a, b) を満たす整数の組 (a, b) に対して, (x, y, gcd(a, b)) を求める.
template<integral T>
tuple<T, T, T> Extended_Euclid(T a, T b) {
T s = 1, t = 0, u = 0, v = 1;
while (b) {
auto [q, r] = divmod(a, b);
a = b;
b = r;
tie(s, t) = make_pair(t, s - q * t);
tie(u, v) = make_pair(v, u - q * v);
}
return make_tuple(s, u, a);
}
// floor(sqrt(N)) を求める (N < 0 のときは, 0 とする).
ll isqrt(const ll &N) {
if (N <= 0) { return 0; }
ll x = sqrtl(N);
while ((x + 1) * (x + 1) <= N) { x++; }
while (x * x > N) { x--; }
return x;
}
// floor(sqrt(N)) を求める (N < 0 のときは, 0 とする).
ll floor_sqrt(const ll &N) { return isqrt(N); }
// ceil(sqrt(N)) を求める (N < 0 のときは, 0 とする).
ll ceil_sqrt(const ll &N) {
ll x = isqrt(N);
return x * x == N ? x : x + 1;
}
#line 64 "template/template.hpp"
// inout
#line 1 "template/inout.hpp"
// 入出力
template<class... T>
void input(T&... a){ (cin >> ... >> a); }
void print(){ cout << "\n"; }
template<class T, class... Ts>
void print(const T& a, const Ts&... b){
cout << a;
(cout << ... << (cout << " ", b));
cout << "\n";
}
template<typename T, typename U>
istream &operator>>(istream &is, pair<T, U> &P){
is >> P.first >> P.second;
return is;
}
template<typename T, typename U>
ostream &operator<<(ostream &os, const pair<T, U> &P){
os << P.first << " " << P.second;
return os;
}
template<typename T>
vector<T> vector_input(int N, int index){
vector<T> X(N+index);
for (int i=index; i<index+N; i++) cin >> X[i];
return X;
}
template<typename T>
istream &operator>>(istream &is, vector<T> &X){
for (auto &x: X) { is >> x; }
return is;
}
template<typename T>
ostream &operator<<(ostream &os, const vector<T> &X){
int s = (int)X.size();
for (int i = 0; i < s; i++) { os << (i ? " " : "") << X[i]; }
return os;
}
template<typename T>
ostream &operator<<(ostream &os, const unordered_set<T> &S){
int i = 0;
for (T a: S) {os << (i ? " ": "") << a; i++;}
return os;
}
template<typename T>
ostream &operator<<(ostream &os, const set<T> &S){
int i = 0;
for (T a: S) { os << (i ? " ": "") << a; i++; }
return os;
}
template<typename T>
ostream &operator<<(ostream &os, const unordered_multiset<T> &S){
int i = 0;
for (T a: S) { os << (i ? " ": "") << a; i++; }
return os;
}
template<typename T>
ostream &operator<<(ostream &os, const multiset<T> &S){
int i = 0;
for (T a: S) { os << (i ? " ": "") << a; i++; }
return os;
}
template<typename T>
std::vector<T> input_vector(size_t n, size_t offset = 0) {
std::vector<T> res;
// 最初に必要な全容量を確保(再確保を防ぐ)
res.reserve(n + offset);
// offset 分をデフォルト値で埋める(特別 indexed 用)
res.assign(offset, T());
for (size_t i = 0; i < n; ++i) {
T el;
if (!(std::cin >> el)) break;
res.push_back(std::move(el));
}
return res;
}
#line 67 "template/template.hpp"
// macro
#line 2 "template/macro.hpp"
// マクロの定義
#define all(x) x.begin(), x.end()
#define len(x) ll(x.size())
#define elif else if
#define unless(cond) if (!(cond))
#define until(cond) while (!(cond))
#define loop while (true)
// オーバーロードマクロ
#define overload2(_1, _2, name, ...) name
#define overload3(_1, _2, _3, name, ...) name
#define overload4(_1, _2, _3, _4, name, ...) name
#define overload5(_1, _2, _3, _4, _5, name, ...) name
// 繰り返し系
#define rep1(n) for (ll i = 0; i < n; i++)
#define rep2(i, n) for (ll i = 0; i < n; i++)
#define rep3(i, a, b) for (ll i = a; i < b; i++)
#define rep4(i, a, b, c) for (ll i = a; i < b; i += c)
#define rep(...) overload4(__VA_ARGS__, rep4, rep3, rep2, rep1)(__VA_ARGS__)
#define foreach1(x, a) for (auto &&x: a)
#define foreach2(x, y, a) for (auto &&[x, y]: a)
#define foreach3(x, y, z, a) for (auto &&[x, y, z]: a)
#define foreach4(x, y, z, w, a) for (auto &&[x, y, z, w]: a)
#define foreach(...) overload5(__VA_ARGS__, foreach4, foreach3, foreach2, foreach1)(__VA_ARGS__)
#line 70 "template/template.hpp"
// bitop
#line 2 "template/bitop.hpp"
// 非負整数 x の bit legnth を求める.
ll bit_length(ll x) {
if (x == 0) { return 0; }
return (sizeof(long) * CHAR_BIT) - __builtin_clzll(x);
}
// 非負整数 x の popcount を求める.
ll popcount(ll x) { return __builtin_popcountll(x); }
// 正の整数 x に対して, floor(log2(x)) を求める.
ll floor_log2(ll x) { return bit_length(x) - 1; }
// 正の整数 x に対して, ceil(log2(x)) を求める.
ll ceil_log2(ll x) { return bit_length(x - 1); }
// x の第 k ビットを取得する
int get_bit(ll x, int k) { return (x >> k) & 1; }
// x のビット列を取得する.
// k はビット列の長さとする.
vector<int> get_bits(ll x, int k) {
vector<int> bits(k);
rep(i, k) {
bits[i] = x & 1;
x >>= 1;
}
return bits;
}
// x のビット列を取得する.
vector<int> get_bits(ll x) { return get_bits(x, bit_length(x)); }
// x に立っているなんかしらのビットの番号を出力する.
ll lowest_bit(const ll x) { return floor_log2(x & (-x)); }
#line 73 "template/template.hpp"
// exception
#line 2 "template/exception.hpp"
class NotExist: public exception {
private:
string message;
public:
NotExist() : message("求めようとしていたものは存在しません.") {}
const char* what() const noexcept override {
return message.c_str();
}
};
#line 2 "Tree/Subtree_Isomorphism_Hash.hpp"
#line 2 "Tree/Tree.hpp"
#line 4 "Tree/Tree.hpp"
class Tree {
private:
int N, _offset, root;
vector<int> parent;
vector<vector<int>> children;
bool locked;
public:
Tree(int N, int _offset = 0): N(N), _offset(_offset) {
parent.assign(N + _offset, -1);
locked = false;
}
bool is_locked() const { return locked; }
public:
inline void set_root(const int &x) {
assert (!is_locked());
root = x;
}
inline int vector_size() const { return order() + offset(); }
inline int get_root() const { return root; }
inline int get_parent(const int &x) const { return parent[x]; }
inline vector<int> get_children(const int &x) const { return children[x]; }
public:
// 頂点 x の親を頂点 y に設定する.
inline void set_parent(const int &x, const int &y) {
assert (!is_locked());
parent[x] = y;
}
// 頂点 x の子の一つに頂点 y を設定する.
inline void set_child(const int &x, const int &y) { set_parent(y, x); }
// 木を確定させる
void seal() {
assert(!is_locked());
parent[root] = -1;
children.assign(N + offset(), vector<int>());
for (int v = offset(); v < N + offset(); v++) {
unless(is_root(v)) { children[parent[v]].emplace_back(v); }
}
locked = true;
bfs();
}
private:
vector<int> depth;
vector<vector<int>> tower;
vector<int> _top_down, _bottom_up;
void bfs() {
assert(is_locked());
tower.assign(N, {});
depth.assign(N + offset(), -1);
deque<int> Q{ root };
tower[0] = { root };
depth[root] = 0;
while (!Q.empty()){
int x = Q.front(); Q.pop_front();
for (int y: children[x]) {
depth[y] = depth[x] + 1;
tower[depth[y]].emplace_back(y);
Q.push_back(y);
}
}
_top_down.clear();
_top_down.reserve(N);
for (const auto &layer : tower) {
for (int v: layer) _top_down.emplace_back(v);
}
_bottom_up.clear();
_bottom_up.reserve(N);
for (auto it = tower.rbegin(); it != tower.rend(); ++it) {
for (int v: *it) _bottom_up.emplace_back(v);
}
}
public:
const vector<int>& top_down() const { return _top_down; }
public:
const vector<int>& bottom_up() const { return _bottom_up; }
// 1 頂点に関する情報
public:
// x は根?
bool is_root(const int &x) const { return x == root; }
// x は葉?
bool is_leaf(const int &x) const {
assert(is_locked());
return children[x].empty();
}
// x の次数
int degree(const int &x) const {
assert(is_locked());
int d = children[x].size();
if (is_root(x)) { d--; }
return d;
}
// 頂点 x の深さを求める.
inline int vertex_depth(const int &x) const { return depth[x]; }
// 2 頂点に関する条件
// x は y の親か?
bool is_parent(const int &x, const int &y) const {
assert(is_locked());
return !is_root(y) && x == parent[y];
}
// x は y の個か?
inline bool is_children(const int &x, const int &y) const { return is_parent(y, x); }
// x と y は兄弟 (親が同じ) か?
bool is_brother(const int &x, const int &y) const {
assert(is_locked());
return !is_root(x) && !is_root(y) && parent[x] == parent[y];
}
int lowest_common_ancestor_greedy(int x, int y) const {
assert(is_locked());
if (vertex_depth(x) > vertex_depth(y)) { swap(x, y); }
while (vertex_depth(x) < vertex_depth(y)) {
y = parent[y];
}
while (x != y) {
x = get_parent(x);
y = get_parent(y);
}
return x;
}
private:
bool has_euler_tour_vertex = false, has_euler_tour_edge = false;
public:
vector<int> in_time, out_time;
vector<int> euler_tour_vertex;
vector<tuple<int, int, int>> euler_tour_edge;
// Euler Tour に関する計算を行う.
void calculate_euler_tour_vertex() {
if(has_euler_tour_vertex) { return; }
euler_tour_vertex.clear();
in_time.assign(N + offset(), -1);
out_time.assign(N + offset(), -1);
auto dfs = [&](auto self, int x) -> void {
in_time[x] = (int)euler_tour_vertex.size();
euler_tour_vertex.emplace_back(x);
for (int y: children[x]) {
self(self, y);
}
out_time[x] = (int)euler_tour_vertex.size() - 1;
unless(is_root(x)) { euler_tour_vertex.emplace_back(parent[x]); }
};
dfs(dfs, root);
has_euler_tour_vertex = true;
}
void calculate_euler_tour_edge() {
if(has_euler_tour_edge) { return; }
calculate_euler_tour_vertex();
euler_tour_edge.clear();
for (int t = 0; t < 2 * (N - 1); t++) {
int x = euler_tour_vertex[t], y = euler_tour_vertex[t + 1];
int k = (x == parent[y]) ? 1 : -1;
euler_tour_edge.emplace_back(make_tuple(x, y, k));
}
has_euler_tour_edge = true;
}
vector<int> path(int u, int v) const {
int w = lowest_common_ancestor_greedy(u, v);
vector<int> path_first{u}, path_second{v};
while (u != w) {
u = get_parent(u);
path_first.emplace_back(u);
}
while (v != w) {
v = get_parent(v);
path_second.emplace_back(v);
}
path_second.pop_back();
reverse(path_second.begin(), path_second.end());
path_first.insert(path_first.end(), make_move_iterator(path_second.begin()), make_move_iterator(path_second.end()));
return path_first;
}
inline int order() const { return N; }
inline int offset() const { return _offset; }
};
Tree Construct_Tree(int N, vector<pair<int, int>> edges, int root, int offset = 0) {
vector<vector<int>> adj(N + offset, vector<int>());
for (auto &[u, v]: edges) {
adj[u].emplace_back(v);
adj[v].emplace_back(u);
}
Tree T(N, offset);
T.set_root(root);
vector<bool> seen(N + 1, false);
seen[root] = true;
vector<int> stack({root});
until(stack.empty()) {
int v = stack.back();
stack.pop_back();
for (int w: adj[v]) {
if (seen[w]) { continue; }
seen[w] = true;
T.set_parent(w, v);
stack.emplace_back(w);
}
}
T.seal();
return T;
}
#line 2 "Algebra/dynamic_modint.hpp"
#line 4 "Algebra/dynamic_modint.hpp"
template<int id>
class dynamic_modint {
public:
uint64_t x;
static int _mod;
static void set_mod(const int m) { _mod = m; }
static int mod() { return _mod; }
public:
static dynamic_modint raw(int v) {
dynamic_modint a;
a.x = v;
return a;
}
// 初期化
constexpr dynamic_modint(): x(0) {}
constexpr dynamic_modint(int64_t a) {
int64_t w = (int64_t)(a) % mod();
if (w < 0) { w += mod(); }
x = w;
}
// マイナス元
dynamic_modint operator-() const { return dynamic_modint(-x); }
// 加法
dynamic_modint& operator+=(const dynamic_modint &b){
if ((x += b.x) >= mod()) x -= mod();
return *this;
}
friend dynamic_modint operator+(const dynamic_modint &x, const dynamic_modint &y) { return dynamic_modint(x) += y; }
// 減法
dynamic_modint& operator-=(const dynamic_modint &b){
if ((x += mod() - b.x) >= mod()) x -= mod();
return *this;
}
friend dynamic_modint operator-(const dynamic_modint &x, const dynamic_modint &y) { return dynamic_modint(x) -= y; }
// 乗法
dynamic_modint& operator*=(const dynamic_modint &b){
(x *= b.x) %= mod();
return *this;
}
friend dynamic_modint operator*(const dynamic_modint &x, const dynamic_modint &y) { return dynamic_modint(x) *= y; }
friend dynamic_modint operator*(const int &x, const dynamic_modint &y) { return dynamic_modint(x) *= y; }
friend dynamic_modint operator*(const ll &x, const dynamic_modint &y) { return dynamic_modint(x) *= y; }
// 除法
dynamic_modint& operator/=(const dynamic_modint &b){ return (*this) *= b.inverse(); }
friend dynamic_modint operator/(const dynamic_modint &x, const dynamic_modint &y) { return dynamic_modint(x) /= y; }
dynamic_modint inverse() const {
int64_t s = 1, t = 0;
int64_t a = x, b = mod();
while (b > 0) {
int64_t q = a / b;
a -= q * b; swap(a, b);
s -= q * t; swap(s, t);
}
assert (a == 1);
return dynamic_modint(s);
}
// 比較
friend bool operator==(const dynamic_modint &a, const dynamic_modint &b) { return (a.x == b.x); }
friend bool operator==(const dynamic_modint &a, const int &b) { return a.x == safe_mod(b, mod()); }
friend bool operator!=(const dynamic_modint &a, const dynamic_modint &b) { return (a.x != b.x); }
// 入力
friend istream &operator>>(istream &is, dynamic_modint &a) {
int64_t x;
is >> x;
a.x = (x % mod() + mod()) % mod();
return is;
}
// 出力
friend ostream &operator<<(ostream &os, const dynamic_modint &a) { return os << a.x; }
bool is_zero() const { return x == 0; }
bool is_member(ll a) const { return x == (a % mod() + mod()) % mod(); }
};
template<int id>
int dynamic_modint<id>::_mod = 0;
template<int id>
dynamic_modint<id> pow(dynamic_modint<id> x, long long n) {
if (n < 0) { return pow(x, -n).inverse(); }
auto res = dynamic_modint<id>(1);
for (; n; n >>= 1) {
if (n & 1) { res *= x; }
x *= x;
}
return res;
}
#line 5 "Tree/Subtree_Isomorphism_Hash.hpp"
vector<int> Subtree_Isomorphism_Hash(const Tree &T, const vector<ll>& primes = {1000000007, 1000000009}) {
using mint = dynamic_modint<1>;
const int node_count = T.order();
const int vector_size = T.vector_size();
const int offset = T.offset();
vector<vector<int>> combined_ids(vector_size);
for (int i = offset; i < vector_size; ++i) {
combined_ids[i].reserve(primes.size());
}
// 乱数生成器は一度だけ初期化
static mt19937_64 gen(chrono::steady_clock::now().time_since_epoch().count());
auto compress_vals = [&](const auto& vals_to_compress) -> vector<int> {
using T_val = typename std::decay<decltype(vals_to_compress[offset])>::type;
vector<T_val> vals;
vals.reserve(node_count);
for (int i = offset; i < vector_size; ++i) vals.push_back(vals_to_compress[i]);
sort(vals.begin(), vals.end());
vals.erase(unique(vals.begin(), vals.end()), vals.end());
vector<int> res(vector_size, -1);
for (int i = offset; i < vector_size; ++i) {
res[i] = lower_bound(vals.begin(), vals.end(), vals_to_compress[i]) - vals.begin();
}
return res;
};
auto generate_seeds = [&](int count, ll prime) {
vector<mint> seeds(count + 1);
for (int d = 0; d <= count; ++d) {
seeds[d] = mint(static_cast<long long>(gen() % prime));
}
return seeds;
};
vector<int> height(vector_size, 0);
for (int x : T.bottom_up()) {
for (int y : T.get_children(x)) {
if (height[x] < height[y] + 1) height[x] = height[y] + 1;
}
}
auto calculate_ranks = [&](ll prime) {
mint::set_mod(prime);
vector<mint> hash(vector_size, mint(1));
auto seeds = generate_seeds(node_count, prime);
for (int x: T.bottom_up()) {
mint a = seeds[height[x]];
for (auto y : T.get_children(x)) {
hash[x] = hash[x] * (a + hash[y]);
}
}
vector<uint64_t> hash_raw(vector_size);
for (int i = offset; i < vector_size; ++i) hash_raw[i] = hash[i].x;
return compress_vals(hash_raw);
};
for (ll prime : primes) {
auto ranks = calculate_ranks(prime);
for (int i = offset; i < vector_size; i++) {
combined_ids[i].push_back(ranks[i]);
}
}
// すべてのプライムでの ID を統合して座標圧縮
return compress_vals(combined_ids);
}
#line 5 "verify/yosupo_library_checker/tree/Rooted_Tree_Isomorphism_Classification.test.cpp"
int main() {
int N; cin >> N;
Tree T(N);
T.set_root(0);
for (int i = 1; i < N; ++i) {
int p; scanf("%d", &p);
T.set_parent(i, p);
}
T.seal();
auto h = Subtree_Isomorphism_Hash(T);
cout << max(h) + 1 << endl;
cout << h << endl;
}